storytelling

Episode 14 with Jason Winn

Episode 14 with Jason Winn 900 450 Nowhere Podcast

Today we’re welcoming Jason Winn, Founder and Director at Narrative Infrastructure. He’s also an architect and urban planner with a focus on long-term design. The term narrative infrastructure refers to the basic structure that underlies the rest of the infrastructures that we all live around, and that’s what we’ll be talking about in this episode.

Narrative infrastructure sees the world around us as a setting for our stories. All the environments that we live in are a mixing of each other’s stories. By being able to demonstrate that graphically and show how stories might be interfering with one another will tell us what the combined story is for that location.

When visual cues have been erased, narrative techniques can be used to build them back with the correct references to the past. Stories that have been passed on can always be used to rebuild, whereas images in a person’s memory cannot. Jason gives an example of when recreating infrastructure becomes meaningless if stories are not used.

For people who want to map the stories of their own community, it’s important to take the time to tell their own story. As long as it’s been recorded, it has the potential to be incorporated and mapped. Google Earth allows you to record voice and a flythrough on a map, which are fundamental building blocks of a narrative infrastructure.

There are technological challenges with recording narratives, mainly that the stories must not be tampered with. The stories need to be ethically of the individuals who has the experiences.

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Episode 12 with Emily Craven

Episode 12 with Emily Craven 900 450 Nowhere Podcast

Emily Craven, Founder and CEO of Story City, joins us for this episode. Today’s discussion revolves around locative content and the power of location to connect people to places via stories, as well as how Story City ties it all together.

Locative content is content in the form of stories, media, film, and audio which can only be experienced in a specific physical location. This kind of content is important because it’s the roots that make people feel as though they belong.

Story City was inspired by the idea of wanting to create stories, but also allowing others to be a part of those stories. People can interact with the characters in particular adventures by allowing them to be in the same exact setting.

Users are then prompted to choose how their story goes. They are given maps to allow them to dictate where they go and how their story continues, giving each user a different experience based on where exactly they are.

This also serves as an educational tool by giving information on things such as the history of the location. It allows for a unique social and recreational experience that brings people together.

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